@rezi-ui/node¶
Node backend package:
- worker-thread engine ownership
- transfer of drawlists/events between core and native
- buffer pooling and scheduling
Install¶
What you get¶
- A backend implementation that satisfies the
@rezi-ui/coreruntime backend interface - A worker-thread model where the engine runs off the main thread
- A stable message protocol between main thread and worker
- Integration with
@rezi-ui/native(prebuilt binaries when available)
Creating a backend¶
import { createNodeBackend } from "@rezi-ui/node";
const backend = createNodeBackend({
fpsCap: 60,
});
Pass the backend into createApp from @rezi-ui/core.
Native engine config passthrough¶
createNodeBackend accepts nativeConfig, a JSON-ish object forwarded to the native layer’s engine creation config.
Keys are forwarded as-is. If you want a close match to the engine’s public C structs, use snake_case field names:
import { createNodeBackend } from "@rezi-ui/node";
const backend = createNodeBackend({
nativeConfig: {
target_fps: 60,
limits: {
dl_max_total_bytes: 16 << 20,
},
},
});
See: